For example you could have a simple change such as an additional flower that shoots fireballs from a new direction, which cuts ropes and destroys boxes, making solutions that worked in normal difficulty now impossible. This is a great time to ask a tricky question about level design, for example, so have at it! Of course feel free to ask any other question as well (I may just answer them in this thread directly though, we'll see). Often theres an extra element to the puzzles that makes it harder to solve. Quite a lot of experience and history from the Trine series! Most likely the people on the livestream will be myself (Vice President, been here for 20+ years), Kai (our marketing manager, 10+ years) and Oskari from the design team (7 years I believe). There will probably be a separate announcement so watch this space, however I wanted to ask if there's any questions you would like the dev team to answer during the livestream. We haven't announced this yet but we will most likely have a developer livestream very shortly after launch tomorrow Thursday. Hey folks, we're excited to be launching Trine 5 tomorrow! For many general questions there's a pre-launch FAQ available now at
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